Home arrow General Area arrow General Discussion arrow Youth market drives handheld revenue
Youth market drives handheld revenue

Forum Menu

Home  Help  Search  Login  Register 


Pages: [1] Go Down  
Send this topic Print
Author Topic: Youth market drives handheld revenue  (Read 2487 times)
Graham
Hero Member
*****


Posts: 1149
Karma: 42
Offline Offline


View Profile WWW
« on: June 24, 2005, 11:02:42 AM »

cellular-news.com reports on a Frost & Sullivan market study that shows the handheld and mobile sector being (surprise, surprise) driven by the youth sector particularly due to their penchant for downloading ringtones, games, content, etc.

I wonder how downloadable revision aids would fair in this sector?


Quote


One of the newer revenue streams is the youth market, which is now at the forefront of technology adoption in the global handheld devices market. This market segment is leading the way for the adoption of premium content and applications.

"The less price-sensitive early adopters from the 13-25 age group could primarily drive the initial growth," says Frost & Sullivan Industry Analyst Daniel Longfield. "In fact, growth in mobile products such as ringtones, games, and graphics is expected to displace spending on many traditional youth products such as music, clothing, and movies."

Currently, the youth segment's spending on premium mobile ringtones accounts for the majority of the overall market revenue. Downloadable and interactive gaming concepts could also catch on in this population segment and provide long-term revenue growth.

Other methods to ensure a constant stream of revenue include developing relationships in emerging regions so that mobile handset companies can better understand these new markets. Regulators in such areas are contemplating collective buying to reduce device prices and increase wireless penetration.

"Vendors should also augment this drive to create large economies of scale so they can sell lower priced handsets at reasonable profit margins to emerging nations," notes Longfield. "Over time, subscribers in emerging nations may upgrade devices, widening the profit margins for market participants."

To give consumers a push in the right direction, global handset manufacturers must sell the smart phone concept to the current base of mobile device users.

Most mobile users have to carry three digital devices: a notebook computer, a personal digital assistant (PDA), and a mobile phone. Smart phones, which combine the functions of all three, could be a huge hit among these consumers.


Logged
Pages: [1] Go Up  
Send this topic Print
 
Jump to:  

Powered by MySQL Powered by PHP

Powered by SMF 1.1.5 | SMF © 2006-2008, Simple Machines LLC

© 2008 handheld Handheld Learning

Valid XHTML 1.0! Valid CSS!

Login

Welcome, Guest. Please login or register.
November 20, 2008, 10:12:26 AM
Username:

Password:


Login with username, password and session length
Forgot your password?




RSS RSS