Which is the fast food and which is the proper meal David? In the two years that I have been working in the field of games based learning I and a whole host of Scottish teachers have been dining on a table laden with the fruits and finest wines that good teaching and learning can hope to lay before a class of hungry learners. So much so that some of the work that we have been doing with Nintendo's, Sony's and Microsoft's consoles should be awarded the equivalent of a Michelin Star!!!
To me, Dr Kawashima is no mere trifle as a learning tool. I have just been looking at the stats for the extended study that I carried out and they are outstanding. A much larger sample was used this time and still there has been a statistically significant impact on improvements in mental maths calculation and speed of processing. Not only that children AND teachers want to use it. Pupils like it, they are challenged by it, it engenders competition, a focus on self-improvement, an I can be the best I can be attitude. Also, the low skills technology threshold is such that teachers no longer need to worry about the tech so this means that they can focus on the teaching. I'm surprised at how some voices have attempted to spoil the custard here (sorry to prolong the metaphor) by suggesting that this is not a real learning tool....come on, have a taste! ;-)
I have just been at a major event this afternoon in the Scottish educational landscape and here I was hearing about local authorities buying more DS consoles so that they could try out for themselves the initiatives that we have led. You need to ask yourself why is their such a desire for this 'fast food' that appears to increase the weight of nothing but children's brains and their level of knowledge and skills.
Let's not forget that it's really all about the learners in schools here. For too long they have tolerated some real dross in the edutainment field that the dominant domain of the school has decreed is educational. They tolerate this then get into all manner of games environments when they go home. What we have tried to do in Scotland is understand what it is about these games that make them so appealing to young learners? What makes them persevere so, how can they perform so well in incredibly complex environments in a game yet fail so miserably in school. We have then rethought some aspects of the technologies that we use to connect with learners and get them achieving. This is what we want, good teachers, using good resources to help learners achieve. We have used Dr Kawashima, Phoenix Wright, Guitar hero, Eye Toy, Viva Pinata, Nintendogs, Hot Brain, Hotel Dusk, My Spanish Coach, Big Brain Academy and many many other commercially available games because they are damn good. They resonate with learners and make them want to engage with learning. This to me as a teacher is gold.
"...to those of us involved" ( does that include me and the teachers that I work with?) I believe that we have helped change the discourse about games in learning. Games based learning is now no longer seen as a maverick idea carried out by a few enthusiasts it really has grown into something that teachers want to know more about. This is particularly true in Scotland but I am continually hearing about new initiatives happening in England and further afield.
We are only interested in maximising children's potential and helping make school a place where they want to come and where they feel they have a place to grow as a learner. Blurring the lines between life within and outwith school is a major focus for us in this aim and if Dr Kawashima, a Nintendog or Big Little Planet can do it then they'll be used.
Now I'm off to serve up a proper meal in Cooking Mama. Don't get me started on the learning potential here......