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Written by Mark van't Hooft
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Tuesday, 20 November 2007
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It’s hard to believe Handheld Learning 2007 has come and gone. I’d been looking forward to finally be able to attend this conference, as it has built up quite a reputation during its short existence. My visit to London was fast and furious. In retrospect I have to say that the conference lived up to its expectations, and then some.
I arrived in London on the morning of October 10 and made it to the venue just in time to attend the pre-conference session called “Mobile Learning Exchange” and the Kaleidoscope Mobile Learning SIG. I won’t go into the details of these or any of the other sessions I attended; you can read about that in my blog.
Instead, I will provide my general impressions of the conference as a whole. I will do so by issuing the following awards for conference highs and lows. And the awards go to …
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Written by Tony Vincent
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Friday, 26 October 2007
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October once again brought me to London for the annual Handheld Learning conference. Traveling 4,300 miles from Omaha, Nebraska, USA was worth it as the 2007 conference was even larger than last year's.
While handheld computers were still a major topic at the conference, the focus was certainly learning. In fact, the theme this year was "Learning while Mobile." Mobile doesn't necessarily refer to the devices, but to learners. Students use a variety of computers in different shapes and sizes to learn wherever they happen to be. The ones I heard mentioned most were mobile phone, Nintendo DS, Nintendo Wii, Sony PSP, the One Child Per Laptop computer (OLPC) iPod, and Pocket PC.
In fact, the conference kicked off with product announcements for mobile learning. RM and Samsung announced inexpensive mobile computers that were created with input from Handheld Learning 2006. I found it promising that the vendors in the exhibition hall seemed just as interested in getting product feedback and suggestions as they were in making sales of current products.
One of the things I enjoyed most about Handheld Learning 2007 was using
Twitter. Twitter is a free micro-blogging service that allows users to
send “updates” via SMS, instant message, email, the Twitter.com site, or Twitter software. Updates can be up to 140 characters long and can be received in the same way they are sent.
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